Manta Submarine Ferry

Manta Submarine Ferry

This is the Manta Submarine Ferry. It began as a contest entry with the theme Large Vehicle Interior and I continued working on it as an independent project. I might work on this some more in the future. More images, information, and a video of the sub swimming follow and you can read about the software used.

Manta Night Cruise

The seats have areas that glow for use in low light. Night Cruise shows the scene with the seat lights on.

Here is the idea or story of the submarine ferry. It is a science fiction vehicle for a near future world. The vessel is a machine with some biology-like systems or qualities made by the Manta Seatrans company. The hull or shell is made of “Biome” material which is transparent. The sub has gravity generators that move water through the two propulsion tubes. I wrote this advertisement from Manta Seatrans for the contest to give a description of the sub:

Manta Seatrans has served your transportation needs above and below the waves for over 40 years. Our new Manta Submarine Ferry provides short to mid-range service for local and regional travelers. Economical, comfortable, modern and you will love the view through the new transparent Biome(tm) shell. Manta Submarine Ferries are already in service on ferry routes and as charters and are receiving very positive reviews.

The ferry’s nearly silent gravity propelled water jet drive provides nearly limitless range when powered by feeding on plankton, fish, plants, or sifting silt for food or using the optional compact fusion source or both. The Biome(tm) shell can flex for swimming. The Biome(tm) material is largely self repairing, healing, when provided the needed materials through feeding or from a RayFixR(tm) pack.

This versatile ferry vehicle is capable of use beyond is designed purpose. Customization available. Imagine what we can do for you! Contact Manta Seatrans today!

The interior views have a hexagonal pattern on the ceiling of the passenger room. If this was a real vehicle I would prefer an unobstructed view but for an image like this the space has to be defined so viewers can see that there is a room or ceiling.

These external scenes show the sub at a pier on an island. Surfer Guy is walking on the pier.

Manta Island Above

MantaIsland_Pier

MantaIsland_Beach

I did several experiments while learning to make the light emitting material for the seats; give the sub shell suitable transparency, reflection, and refraction; and develop the lighting set up. Some of those produced some nice pictures.

These images are tests of the light emitting material and development of the seat and bench shapes. The seat and bench are smoother here, as I want them to be, but in the finished pictures they have some rough features visible in near seats. The subdivision surface needed to smooth the furniture caused some side effects so I didn’t use that for the finished ones.

Manta Ferry Temp Seat

Manta Ferry Temp Bench

Testing the glass-like properties of the shell created this interesting picture.

Manta Test Glass

A transparent view and top, side, bottom views of the shape.

Manta Transp View

Manta Multi View

I rigged the sub with a simple skeleton and did this animation in Daz.

The recreation area in the back of the passenger space has a large screen with news, events, or entertainment, a vending machine, and another screen with information about the trip.

Manta Rec Area

Manta Trip Screen

Manta Vending Panel

The Manta Seatrans logo and some accidental art that came from a render test. The accidental art would make a good cover for a spy novel.

Manta Seatrans Logo

Manta Accidental Art

I used Daz Studio 4.7 to make the people and used the clothes that come with the program with the exception of the purple dress. See my Golden Age post for more about the dress. For modeling and UV’s I used Hexagon 2.5 and trueSpace 7.6. The interior views were rendered in Daz with 3Delight and the exterior views in Bryce 7.1. Paint Shop Pro X3 was useful for making textures for the surfboards and pail and for adjusting brightness and contrast of the finished images. The finished images took 2 to 3 hours each to render on a AMD FX 8320.

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