This picture was for a contest with the theme Future Consumer Transportation.
The following information, pictures, and videos tell more about it and show how I made it.
My idea for Future Consumer Transportation is a device that opens a gateway, a portal, so that the traveler simply walks to the distant location as if going through a door. Travel would be from teleportal to teleportal. There must be one on both ends. I wanted to make the device fit the theme as a consumer product and seem ordinary to future people. It is as common to them as an ATM is to us.
Things I could improve in this picture: the flowers are too big and the plant stems are too small, the dirt under the plants should look more like dirt, integrate the round part of the walkway with the rest to remove the seam.
My scene shows a teleportal in a garden with the portal open to a contrasting city scene. The contrast is symbolic or metaphorical as well as visual. It is day in the garden and night in the city showing that Mr. Casual is traveling to the other side of the world. The garden is clean and its teleportal is open and bad behavior is not an issue. The destination teleportal is dirty, armored, and has graffiti. Miss Formal is using the controls at the screen to pass security and select her destination. The machine recommends she go to Tokyo or a Moon town called Moon Zero Two. The wall and garden behind the portal help the give the impression that the portal opens to a distant place that is not there if you just walked around the portal.
The computer graphics pictures I make are made with computer programs that model shapes in 3D and place them in an imaginary 3D world or space. This is like using Paint Shop or Photo Shop but instead of making a circle you make a sphere, instead of a square you make a cube, etc. This kind of software is used to make movies like Toy Story or Beowulf and for special effects. Architects, product designers, and others use it too.
The process includes:
- Modeling – making or sculpting the shapes, positioning: placing the models in 3 dimensional space to create a scene.
- Texturing – applying colors or images to give models the appearance of wood, stone, etc.
- Lighting – placing lights the scene.
– creating the final image.
- Movies include animating the models.
“Splododyne” is the name of a fictitious company I used for comedy when I made an animation system to simulate explosions. You can see movies of tests of the Splododyne Explodiatory Explodolator on my Youtube channel www.youtube.com/user/Splododyne in the Animations playlist.
So, how did I make the picture? First, the big picture, the scene. Here are views of the whole scene showing it from different viewpoints with textures and as a wireframe. The models are made of facets, polygons, and the wireframe shows that. The garden plants aren’t shown to simplify the picture.
The teleportal and the scene are composed of several objects. An exploded scene view is show below. Notice that the forest is a backdrop. It is a large thin box with a photo as its texture. The grass is also a texture on a box. The round part of the walkway is a cylinder stretched into an oval. The walkway/garden/walls are a sweep. More on that later.
The teleportal is mostly made of boxes. The wrought iron part uses a sweep for the curled parts. Duplicating the curl and some boxes to outline it created a uint that I could duplicate with an array tool. That made a line of wrought iron sections to make the iron part.
Here is a wireframe of the teleportal. It uses hidden line rendering so we don’t see the facets behind things. Also shown are exploded views with and without textures.
You can see that the texture on the stone column repeats vertically.
The garden/walls/walkway is one shape. I applied different textures to different parts to look like wood, stone, etc. It is a sweep or extrusion. This tool/technique uses a 2D outline to make a 3D shape. A video below demonstrates a sweep. I started with the outline or profile below and swept the walkway/garden/walls shape.
The control screen is a thin box with a texture I made in Paint Shop. It has a undersea background, the logo, an advertisement, security system where the customer touches the screen for finger or hand print or other ID scan and looks at it for retina scan, and suggested destinations.
The people are billboards. Special textures made from photographs. These are from a set of free samples from a company that sells them. The people texture is applied to a plane and a transparency mask is also applied. The black and white mask tells the rendering program to make parts of the texture transparent so only the person shows. The black parts are transparent and the white parts are opaque. You can also use masks with shades of grey for partial transparency and interesting effects.
Since the space beyond the portal is not in the garden I needed to so some special effects. I made two pictures, one of the destination portal and one of the the garden, and another to use as a mask in Paint Shop to combine the pictures. In a copy of the scene, I removed the garden and made the destination portal as shown below. Only the part in the portal opening needs to be seen in the final image so I made another copy of the scene and created a picture for the tansparency mask by placing a box in the portal opening and giving everything a pure white or black texture. In Paint Shop I put the garden in a layer on top and the destination in a layer under that. The mask told Paint Shop to see through the garden, showing the destination, in the portal opening.
The plants came from a program called Plant Studio that makes 3D models of plants.
This movie displays a 3D model of one of the flowers.
This movie demonstrates how the modeling tool Sweep, or Extrude, was used to make the walls/walkway/garden.